Mutiny on high seas! Everyone has signed onto the Merchant Ship to earn as many Victory Points as possible by selling their wares. The Merchant gets the best price in a trade and the Loading-clerk can choose his new wares.
The Mutineer however has some other ideas: together with the Ship's Boy he'll try to overthrow the Captain. On the other hand the Captain tries to keep in control and hopes the Boatswain will help him.
Goal: The players try to sell their wares at the best price to earn Victory Points.
SkookumPete (4 out of 5)
Similar to Verräter in its use of a circle of cards to represent a world, and in using the same secret role-selection mechanic later adopted by Bruno Faidutti for Citadels, Meuterer is a fairly simple game that provides a surprising amount of fun. The only negative is accessibility: partly because of the poor quality of the English-language rules available, and partly because of one rule that is somewhat confusing. This is the rule that you may only trade at the island where the ship is at the start of the turn, and at the island where it was last turn. There are no doubt good reasons for doing it this way, but nonetheless the rule is counterintuitive and effectively breaks the theme. Once y
...Read the rest of this review - 2/10/2004
Stef Laboon (5 out of 5)
Meuterer (or Mutineer) packs a FANTASTIC game into a tiny pack of cards. It's billed as a card game which plays like a board game, and this is definitely true. Like it's predecessor Verrater, Meuterer experiments with the idea of changing alliances between the players. Acceptable with 3, this game really shines with 4 players, since this allows the classic 2 vs. 2 battles.
The game is about a merchant vessel sailing between different islands, each of which buy different goods: cloth, wheat, salt, jewels or rum. Depending on which goods each player has in their hand, they attempt to support or overthrow the captain into steering to the island which buys the goods they prefer at the biggest
...Read the rest of this review - 1/31/2004