You are dwarves digging for gold in the depths of a mine when suddenly, the pick-axe breaks, and the lantern goes out. The saboteur has struck again! But who is the saboteur and will he (or they!) stop you from reaching the treasure? If you succeed gold awaits you. If you don't, then to the victor goes the spoils. Whoever has the most gold nuggets after three rounds is the winner.
3-10 player path-laying card game where each player has a role and no one knows for sure what that role that is. Playing time: 30 minutes.
110 cards
CUSTOMER REVIEWS
Mario Aguila (4 out of 5)
Saboteador es un filler o juego rápido o de relleno, para 3-10 jugadores (lo ideal de 6 o más), en que los jugadores reciben de manera oculta un rol de minero o saboteador (la gran mayoría mineros). Luego, van sacando cartas del mazo oculto para formar un camino o túnel que debe llevar a tres cartas, que se ponen a distancia del punto de partida, una de las cuales es una pepita de oro y las otras solo piedras.
Algunas cartas especiales permiten ver uno de esos tres objetivos y saber dónde está el oro; otras cartas especiales permiten bloquear momentaneamente a un jugador, que no puede seguir poniendo caminos y otras permite desbloquear a sí mismo o a otro jugador.
Tom Vasel (4 out of 5)
When the rules were explained to me of Saboteur (Z-man Games, 2005 – Frederic Moyersoen), I immediately thought that the game seemed like a combination of Waterworks and Mille Bornes, two games I absolutely despise. The dash of Werewolf that seemed to be in the game didn’t impress me that much, and I grumpily settled in for the “same old, same old.”
I was quite surprised – the game was actually pretty good. I made some dreadful mistakes the first game, but the second game was even better. Because the game can support up to ten players, some have called Saboteur the next Bang! I’m not sure that I’d go that far, but the game is a good combo; it takes the best part of bad games and makes t
...Read the rest of this review - 7/19/2005