Set in the 18th century, Struggle of Empires recreates the military, trade, and political rivalries of the major European and colonial powers of the era, as players attempt to form alliances to improve their global position, while attempting to force stronger opponents into weak alliances.
CUSTOMER REVIEWS
Jay Vissers (3 out of 5)
I concur with everything in the excellent review by Mr. Vasel. I'd just like to add a comment about what keeps me from ever playing this game again. This is one of those games where a player can have a poor first turn (due to enemy attacks on your territories, bad initial counter placement, just poor luck, etc.) that reduces him/her to impotence for the rest of the game. If you fall behind in this game, you just cannot catch up, and all you can do is play spoiler for the remainder of the time. Some people have no problem with this, but I can't enjoy a game where there isn't even the possiblity of doing well (let alone winning) after a certain point. Please note that the Eagle game "Conquest
...Read the rest of this review - 9/7/2005
Tom Vasel (5 out of 5)
When I read an interview of Martin Wallace on www.gamefest.com in mid 2004, I first saw mention of his game Struggle of Empires (Warfrog, 2004 - Martin Wallace). In the interview he mentioned how he had been working on the game on and off for five years, and how proud he was of the game. This coming from one of the best game designers currently in the business had me certainly intrigued.
Struggle of Empires, while not Martin Wallace’s best design (that would be Age of Steam) is still a tremendous game - one of the best of 2004. It’s an involving game that revolves around area control, yet offers players such a tremendous array of options that it’s almost dizzying. Using a unique and tre
...Read the rest of this review - 1/4/2005